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scene.cpp File Reference
#include "scene.hpp"
#include <limits>
#include <iostream>
#include <components/loadinglistener/loadinglistener.hpp>
#include <components/misc/resourcehelpers.hpp>
#include <components/settings/settings.hpp>
#include <components/resource/resourcesystem.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/soundmanager.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwrender/renderingmanager.hpp"
#include "../mwphysics/physicssystem.hpp"
#include "player.hpp"
#include "localscripts.hpp"
#include "esmstore.hpp"
#include "class.hpp"
#include "cellvisitors.hpp"
#include "cellstore.hpp"
#include "cellpreloader.hpp"
Include dependency graph for scene.cpp:

Classes

struct  anonymous_namespace{scene.cpp}::InsertVisitor
 
struct  anonymous_namespace{scene.cpp}::AdjustPositionVisitor
 
struct  MWWorld::ListFastTravelDestinationsVisitor
 

Namespaces

 anonymous_namespace{scene.cpp}
 
 MWWorld
 World data.
 

Functions

void anonymous_namespace{scene.cpp}::addObject (const MWWorld::Ptr &ptr, MWPhysics::PhysicsSystem &physics, MWRender::RenderingManager &rendering)
 
void anonymous_namespace{scene.cpp}::updateObjectRotation (const MWWorld::Ptr &ptr, MWPhysics::PhysicsSystem &physics, MWRender::RenderingManager &rendering, bool inverseRotationOrder)
 
void anonymous_namespace{scene.cpp}::updateObjectScale (const MWWorld::Ptr &ptr, MWPhysics::PhysicsSystem &physics, MWRender::RenderingManager &rendering)