OpenMW
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#include "scene.hpp"
#include <limits>
#include <iostream>
#include <components/loadinglistener/loadinglistener.hpp>
#include <components/misc/resourcehelpers.hpp>
#include <components/settings/settings.hpp>
#include <components/resource/resourcesystem.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/soundmanager.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwrender/renderingmanager.hpp"
#include "../mwphysics/physicssystem.hpp"
#include "player.hpp"
#include "localscripts.hpp"
#include "esmstore.hpp"
#include "class.hpp"
#include "cellvisitors.hpp"
#include "cellstore.hpp"
#include "cellpreloader.hpp"
Classes | |
struct | anonymous_namespace{scene.cpp}::InsertVisitor |
struct | anonymous_namespace{scene.cpp}::AdjustPositionVisitor |
struct | MWWorld::ListFastTravelDestinationsVisitor |
Namespaces | |
anonymous_namespace{scene.cpp} | |
MWWorld | |
World data. | |
Functions | |
void | anonymous_namespace{scene.cpp}::addObject (const MWWorld::Ptr &ptr, MWPhysics::PhysicsSystem &physics, MWRender::RenderingManager &rendering) |
void | anonymous_namespace{scene.cpp}::updateObjectRotation (const MWWorld::Ptr &ptr, MWPhysics::PhysicsSystem &physics, MWRender::RenderingManager &rendering, bool inverseRotationOrder) |
void | anonymous_namespace{scene.cpp}::updateObjectScale (const MWWorld::Ptr &ptr, MWPhysics::PhysicsSystem &physics, MWRender::RenderingManager &rendering) |