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worldimp.cpp File Reference
#include "worldimp.hpp"
#include <osg/Group>
#include <osg/ComputeBoundsVisitor>
#include <components/esm/esmreader.hpp>
#include <components/esm/esmwriter.hpp>
#include <components/esm/cellid.hpp>
#include <components/misc/rng.hpp>
#include <components/files/collections.hpp>
#include <components/misc/resourcehelpers.hpp>
#include <components/resource/resourcesystem.hpp>
#include <components/sceneutil/positionattitudetransform.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/soundmanager.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/scriptmanager.hpp"
#include "../mwmechanics/creaturestats.hpp"
#include "../mwmechanics/movement.hpp"
#include "../mwmechanics/npcstats.hpp"
#include "../mwmechanics/spellcasting.hpp"
#include "../mwmechanics/levelledlist.hpp"
#include "../mwmechanics/combat.hpp"
#include "../mwmechanics/aiavoiddoor.hpp"
#include "../mwrender/animation.hpp"
#include "../mwrender/renderingmanager.hpp"
#include "../mwrender/camera.hpp"
#include "../mwrender/vismask.hpp"
#include "../mwscript/interpretercontext.hpp"
#include "../mwscript/globalscripts.hpp"
#include "../mwclass/door.hpp"
#include "../mwphysics/physicssystem.hpp"
#include "../mwphysics/actor.hpp"
#include "../mwphysics/collisiontype.hpp"
#include "player.hpp"
#include "manualref.hpp"
#include "cellstore.hpp"
#include "containerstore.hpp"
#include "inventorystore.hpp"
#include "actionteleport.hpp"
#include "projectilemanager.hpp"
#include "weather.hpp"
#include "contentloader.hpp"
#include "esmloader.hpp"
Include dependency graph for worldimp.cpp:

Classes

struct  MWWorld::GameContentLoader
 
struct  MWWorld::FindContainerVisitor
 
struct  MWWorld::GetDoorMarkerVisitor
 
struct  MWWorld::GetContainersOwnedByVisitor
 
struct  MWWorld::ListObjectsVisitor
 
struct  MWWorld::AddDetectedReferenceVisitor
 
struct  MWWorld::ResetActorsVisitor
 

Namespaces

 anonymous_namespace{worldimp.cpp}
 
 MWWorld
 World data.
 

Functions

void anonymous_namespace{worldimp.cpp}::wrap (float &rad)