OpenMW
|
#include "worldimp.hpp"
#include <osg/Group>
#include <osg/ComputeBoundsVisitor>
#include <components/esm/esmreader.hpp>
#include <components/esm/esmwriter.hpp>
#include <components/esm/cellid.hpp>
#include <components/misc/rng.hpp>
#include <components/files/collections.hpp>
#include <components/misc/resourcehelpers.hpp>
#include <components/resource/resourcesystem.hpp>
#include <components/sceneutil/positionattitudetransform.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/soundmanager.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/scriptmanager.hpp"
#include "../mwmechanics/creaturestats.hpp"
#include "../mwmechanics/movement.hpp"
#include "../mwmechanics/npcstats.hpp"
#include "../mwmechanics/spellcasting.hpp"
#include "../mwmechanics/levelledlist.hpp"
#include "../mwmechanics/combat.hpp"
#include "../mwmechanics/aiavoiddoor.hpp"
#include "../mwrender/animation.hpp"
#include "../mwrender/renderingmanager.hpp"
#include "../mwrender/camera.hpp"
#include "../mwrender/vismask.hpp"
#include "../mwscript/interpretercontext.hpp"
#include "../mwscript/globalscripts.hpp"
#include "../mwclass/door.hpp"
#include "../mwphysics/physicssystem.hpp"
#include "../mwphysics/actor.hpp"
#include "../mwphysics/collisiontype.hpp"
#include "player.hpp"
#include "manualref.hpp"
#include "cellstore.hpp"
#include "containerstore.hpp"
#include "inventorystore.hpp"
#include "actionteleport.hpp"
#include "projectilemanager.hpp"
#include "weather.hpp"
#include "contentloader.hpp"
#include "esmloader.hpp"
Classes | |
struct | MWWorld::GameContentLoader |
struct | MWWorld::FindContainerVisitor |
struct | MWWorld::GetDoorMarkerVisitor |
struct | MWWorld::GetContainersOwnedByVisitor |
struct | MWWorld::ListObjectsVisitor |
struct | MWWorld::AddDetectedReferenceVisitor |
struct | MWWorld::ResetActorsVisitor |
Namespaces | |
anonymous_namespace{worldimp.cpp} | |
MWWorld | |
World data. | |
Functions | |
void | anonymous_namespace{worldimp.cpp}::wrap (float &rad) |