OpenMW
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#include <characterpreview.hpp>
Public Member Functions | |
RaceSelectionPreview (osg::Group *parent, Resource::ResourceSystem *resourceSystem) | |
virtual | ~RaceSelectionPreview () |
void | setAngle (float angleRadians) |
const ESM::NPC & | getPrototype () const |
void | setPrototype (const ESM::NPC &proto) |
Public Member Functions inherited from MWRender::CharacterPreview | |
CharacterPreview (osg::Group *parent, Resource::ResourceSystem *resourceSystem, MWWorld::Ptr character, int sizeX, int sizeY, const osg::Vec3f &position, const osg::Vec3f &lookAt) | |
virtual | ~CharacterPreview () |
int | getTextureWidth () const |
int | getTextureHeight () const |
void | redraw () |
void | rebuild () |
osg::ref_ptr< osg::Texture2D > | getTexture () |
Protected Member Functions | |
virtual bool | renderHeadOnly () |
virtual void | onSetup () |
Private Attributes | |
ESM::NPC | mBase |
MWWorld::LiveCellRef< ESM::NPC > | mRef |
osg::ref_ptr < UpdateCameraCallback > | mUpdateCameraCallback |
float | mPitchRadians |
Additional Inherited Members | |
Protected Attributes inherited from MWRender::CharacterPreview | |
osg::ref_ptr< osg::Group > | mParent |
Resource::ResourceSystem * | mResourceSystem |
osg::ref_ptr< osg::Texture2D > | mTexture |
osg::ref_ptr< osg::Camera > | mCamera |
osg::ref_ptr< DrawOnceCallback > | mDrawOnceCallback |
osg::Vec3f | mPosition |
osg::Vec3f | mLookAt |
MWWorld::Ptr | mCharacter |
std::auto_ptr < MWRender::NpcAnimation > | mAnimation |
osg::ref_ptr < osg::PositionAttitudeTransform > | mNode |
std::string | mCurrentAnimGroup |
int | mSizeX |
int | mSizeY |
MWRender::RaceSelectionPreview::RaceSelectionPreview | ( | osg::Group * | parent, |
Resource::ResourceSystem * | resourceSystem | ||
) |
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virtual |
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inline |
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protectedvirtual |
Reimplemented from MWRender::CharacterPreview.
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inlineprotectedvirtual |
Reimplemented from MWRender::CharacterPreview.
void MWRender::RaceSelectionPreview::setAngle | ( | float | angleRadians | ) |
void MWRender::RaceSelectionPreview::setPrototype | ( | const ESM::NPC & | proto | ) |
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private |
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private |
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private |
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private |