OpenMW
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#include "creature.hpp"
#include <components/misc/rng.hpp>
#include <components/esm/loadcrea.hpp>
#include <components/esm/creaturestate.hpp>
#include "../mwmechanics/creaturestats.hpp"
#include "../mwmechanics/magiceffects.hpp"
#include "../mwmechanics/movement.hpp"
#include "../mwmechanics/disease.hpp"
#include "../mwmechanics/spellcasting.hpp"
#include "../mwmechanics/difficultyscaling.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/soundmanager.hpp"
#include "../mwworld/ptr.hpp"
#include "../mwworld/actiontalk.hpp"
#include "../mwworld/actionopen.hpp"
#include "../mwworld/failedaction.hpp"
#include "../mwworld/customdata.hpp"
#include "../mwworld/containerstore.hpp"
#include "../mwphysics/physicssystem.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwrender/renderinginterface.hpp"
#include "../mwrender/objects.hpp"
#include "../mwgui/tooltips.hpp"
#include "../mwworld/inventorystore.hpp"
#include "../mwmechanics/npcstats.hpp"
#include "../mwmechanics/combat.hpp"
#include "../mwmechanics/actorutil.hpp"
Classes | |
class | MWClass::CreatureCustomData |
Namespaces | |
anonymous_namespace{creature.cpp} | |
MWClass | |
Workaround for non-OOP design of the record system. | |
Functions | |
bool | anonymous_namespace{creature.cpp}::isFlagBitSet (const MWWorld::ConstPtr &ptr, ESM::Creature::Flags bitMask) |