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Class Hierarchy

Go to the graphical class hierarchy

This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 123456789]
oCESSImport::PCDT::AADT
oCESM::Apparatus::AADTstruct
oCESSImport::ACDTActor data, shared by (at least) REFR and CellRef
oCESSImport::ACSC
oCMWWorld::ActionAbstract base for actions
oCMWMechanics::Action
oCESM::Activator
oCESM::ActiveEffect
oCESM::ActiveSpells::ActiveSpellParams
oCMWMechanics::ActiveSpells::ActiveSpellParams
oCESM::ActiveSpells
oCMWMechanics::ActiveSpellsLasting spell effects
oCMWMechanics::ActorHolds temporary state for an actor that will be discarded when the actor leaves the scene
oCMWMechanics::Actors
oCMWPhysics::ActorTracer
oCanonymous_namespace{localscripts.cpp}::AddContainerItemScriptsVisitor
oCanonymous_namespace{journalbooks.cpp}::AddContent
oCMWWorld::AddDetectedReferenceVisitor
oCanonymous_namespace{journalbooks.cpp}::AddEntry
oCanonymous_namespace{journalwindow.cpp}::JournalWindowImpl::AddNamesToList
oCanonymous_namespace{localscripts.cpp}::AddScriptsVisitor
oCanonymous_namespace{scene.cpp}::AdjustPositionVisitor
oCESM::AIActivate
oCESM::AIData
oCESM::AiSequence::AiEscortData
oCESM::AIPackage
oCESM::AiSequence::AiPackage
oCMWMechanics::AiPackageBase class for AI packages
oCESM::AiSequence::AiPackageContainer
oCESM::AIPackageList
oCESM::AiSequence::AiSequence
oCMWMechanics::AiSequenceSequence of AI-packages for a single actor
oCESM::AITarget
oCMWMechanics::AiTemporaryBaseBase class for the temporary storage of AiPackages
oCESM::AITravel
oCESM::AiSequence::AiTravelData
oCESM::AIWander
oCESM::AiSequence::AiWanderData
oCESM::AiSequence::AiWanderDuration
oCMWMechanics::AlchemyPotion creation via alchemy skill
oCESM::Potion::ALDTstruct
oCESM::Cell::AMBIstruct
oCMWRender::Animation
oCMWMechanics::CharacterController::AnimationQueueEntry
oCESM::AnimationState
oCMWRender::Animation::AnimPriorityHolds an animation priority value for each BoneGroup
oCMWRender::Animation::AnimSource
oCMWRender::Animation::AnimState
oCESSImport::ANIS
oCESM::Armor::AODTstruct
oCESM::Apparatus
oCVFS::Archive
oCArguments
oCESM::Armor
oCESM::Attribute
oCMWMechanics::AttributeValue
oCGui::AutoSizedWidget
oCCSMWorld::BaseColumns
oCESM::BaseProjectileState
oCosgMyGUI::Drawable::Batch
oCESM::BirthSign
oCESM::Book::BKDTstruct
oCCSMDoc::BlacklistID blacklist sorted by UniversalId type
oCMWGui::Formatting::BlockStyle
oCESM::BodyPart
oCSceneUtil::BoneDefines a Bone hierarchy, used for updating of skeleton-space bone matrices
oCNif::NiSkinData::BoneInfo
oCESM::Book
oCMWGui::Formatting::BookFormatterUtilities for parsing book/scroll text as mygui widgets
oCMWGui::Formatting::BookTextParser
oCMWGui::BookTypesetterA factory class for creating a typeset book instance
oCESM::FogState::Bounds
oCESM::GlobalMap::Bounds
oCMWRender::Box
oCBsa::BSAFile
oCbtBvhTriangleMeshShape
oCbtIDebugDraw
oCTerrain::BufferCacheImplements creation and caching of vertex buffers for terrain chunks
oCNifBullet::BulletNifLoader
oCButton
oCCSVWidget::SceneToolToggle2::ButtonDesc
oCCSVWidget::SceneToolToggle::ButtonDesc
oCESM::BodyPart::BYDTstruct
oCMWRender::Camera::CamData
oCCamera
oCNif::NiCamera::Camera
oCMWRender::CameraCamera control
oCCaptureOperation
oCMWMechanics::CastSpell
oCCSMPrefs::Category
oCMWRender::CelestialBodyA base class for the sun and moons
oCCSVRender::Cell
oCESSImport::ConvertCell::Cell
oCESM::Cell
oCCSVRender::CellArrow
oCCSVRender::CellBorder
oCCSMWorld::CellCoordinates
oCCSMWorld::RegionMap::CellDescription
oCESM::CellId
oCESM::CellId::CellIndex
oCCSVRender::CellMarkerMarker to display cell coordinates
oCMWWorld::CellPreloader
oCMWWorld::CellRefEncapsulated variant of ESM::CellRef with change tracking
oCESM::CellRef
oCMWWorld::CellRefList< X >Collection of references of one type
oCMWWorld::CellRefList< ESM::Activator >
oCMWWorld::CellRefList< ESM::Apparatus >
oCMWWorld::CellRefList< ESM::Armor >
oCMWWorld::CellRefList< ESM::BodyPart >
oCMWWorld::CellRefList< ESM::Book >
oCMWWorld::CellRefList< ESM::Clothing >
oCMWWorld::CellRefList< ESM::Container >
oCMWWorld::CellRefList< ESM::Creature >
oCMWWorld::CellRefList< ESM::CreatureLevList >
oCMWWorld::CellRefList< ESM::Door >
oCMWWorld::CellRefList< ESM::Ingredient >
oCMWWorld::CellRefList< ESM::ItemLevList >
oCMWWorld::CellRefList< ESM::Light >
oCMWWorld::CellRefList< ESM::Lockpick >
oCMWWorld::CellRefList< ESM::Miscellaneous >
oCMWWorld::CellRefList< ESM::NPC >
oCMWWorld::CellRefList< ESM::Potion >
oCMWWorld::CellRefList< ESM::Probe >
oCMWWorld::CellRefList< ESM::Repair >
oCMWWorld::CellRefList< ESM::Static >
oCMWWorld::CellRefList< ESM::Weapon >
oCESM::CellRefTrackerPredicate
oCMWRender::CellRender
oCMWWorld::CellsCell container
oCCSMWorld::CellSelectionSelection of cells in a paged worldspace
oCESM::CellState
oCMWWorld::CellStoreMutable state of a cell
oCCSVWorld::ScriptEdit::ChangeLock
oCChannelListener
oCMWState::Character
oCMWGui::CharacterCreation
oCMWState::CharacterManager
oCMWRender::CharacterPreview
oCMisc::StringUtils::ci
oCMWWorld::ClassBase class for referenceable esm records
oCESM::Class
oCanonymous_namespace{charactercreation.cpp}::ClassPoint
oCESM::Class::CLDTstruct
oCClosestConvexResultCallback
oCClosestRayResultCallback
oCESM::Clothing
oCESSImport::CNTCChanged container contents
oCCSMWorld::CollectionBaseBase class for record collections
oCFiles::Collections
oCCSMWorld::ColumnBase
oCCSMWorld::Columns::ColumnDesc
oCCSVWorld::CommandDelegateFactory
oCCSVWorld::CommandDelegateFactoryCollectionUse commands instead of manipulating the model directly
oCCSMWorld::CommandMacro
oCanonymous_namespace{store.cpp}::Compare
oCanonymous_namespace{sortfilteritemmodel.cpp}::Compare
oCNifOsg::LoaderImpl::CompareMaterial
oCComponentSelectionPage
oCCompositeViewer
oCComputeBoundingBoxCallback
oCComputeBoundingSphereCallback
oCConclusionPage
oCFiles::ConfigurationManager
oCMWMechanics::PathgridGraph::ConnectedPoint
oCCSMWorld::ConstInfoSelectWrapper
oCMWWorld::ConstPtrPointer to a const LiveCellRef
oCContactResultCallback
oCESM::Container
oCMWWorld::ContainerStore
oCMWWorld::ContainerStoreListener
oCMWWorld::ContentLoader
oCESSImport::Context
oCCompiler::Context
oCInterpreter::Context
oCESM::ContItem
oCSceneUtil::Controller
oCSceneUtil::ControllerFunction
oCControllerItem
oCSDLUtil::ControllerListener
oCSceneUtil::ControllerSource
oCESM::ControlsState
oCESSImport::Converter
oCMWMechanics::CoordinateConverterConvert coordinates between world and local cell
oCCopyOp
oCESM::SpellState::CorprusStats
oCMWMechanics::Spells::CorprusStats
oCMWGui::PageDisplay::CreateActiveFormat
oCCSVWorld::CreatorFactoryBaseBase class for Creator factory
oCESM::Creature
oCESM::CreatureStats
oCMWMechanics::CreatureStatsCommon creature stats
oCESSImport::CRECCreature changes
oCESM::Clothing::CTDTstruct
oCCullCallback
oCMWWorld::CustomDataBase class for the MW-class-specific part of RefData
oCESM::CustomMarker
oCMWGui::CustomMarkerCollection
oCESM::Lockpick::Data
oCESM::Probe::Data
oCESM::Repair::Data
oCESM::Header::Data
oCInterpreter::Data
oCDataManager
oCESM::Cell::DATAstruct
oCESM::DialInfo::DATAstruct
oCESM::Pathgrid::DATAstruct
oCESM::DebugProfile
oCMWMechanics::DerivedClassStorage< Base >Stores one object of any class derived from Base. Requesting a certain derived class via get() either returns the stored object if it has the correct type or otherwise replaces it with an object of the requested type
oCMWMechanics::DerivedClassStorage< AiTemporaryBase >
oCESM::Transport::Dest
oCDetectingBindingListener
oCESSImport::DIAL
oCESM::DialInfo
oCESM::Dialogue
oCMWBase::DialogueManagerInterface for dialogue manager (implemented in MWDialogue)
oCESM::DialogueState
oCMWGui::DialogueText
oCanonymous_namespace{journalwindow.cpp}::JournalWindowImpl::DisplayState
oCESM::Door
oCMWBase::World::DoorMarker
oCMWGui::DragAndDrop
oCDrawable
oCDrawCallback
oCDrawCallback
oCDrawCallback
oCMWWorld::Store< ESM::Cell >::DynamicExtCmp
oCMWMechanics::DynamicStat< T >
oCMWMechanics::DynamicStat< float >
oCESM::Pathgrid::Edge
oCEditBox
oCEffect
oCMWRender::EffectManager::Effect
oCMWGui::EffectEditorBase
oCMWMechanics::EffectKey
oCESM::EffectListEffectList, ENAM subrecord
oCMWRender::EffectManager
oCMWMechanics::EffectParam
oCMWWorld::InventoryStore::EffectParams
oCMWRender::Animation::EffectParams
oCMWMechanics::EffectSourceVisitor
oCMWRender::Emitter
oCEmitter
oCESSImport::PCDT::ENAM
oCESM::ENAMstruct
oCMWMechanics::Enchanting
oCESM::Enchantment
oCESM::Enchantment::ENDTstruct
oCOMW::EngineMain engine class, that brings together all the components of OpenMW
oCMWDialogue::EntryBasic quest/dialogue/topic entry
oCMWDialogue::KeywordSearch< string_t, value_t >::Entry
oCMWGui::JournalViewModel::EntryThe base interface for both journal entries and topics
oCCSMPrefs::EnumValue
oCCSMPrefs::EnumValues
oCMWBase::EnvironmentCentral hub for mw-subsystems
oCCompiler::ErrorDowngrade
oCCompiler::ErrorHandlerError handling
oCFiles::EscapeHashString
oCFiles::EscapePath
oCFiles::EscapeStringVector
oCESM::ESM_Context
oCESMData
oCESM::ESMReader
oCMWWorld::ESMStore
oCESM::ESMWriter
oCstd::exceptionSTL class
oCExistingInstallationPage
oCMWScript::ExplicitRef
oCCompiler::ExtensionsCollection of compiler extensions
oCESM::Faction
oCESM::NpcStats::Faction
oCMWGui::FadeOp
oCESM::Faction::FADTstruct
oCFallback::FallbackMap
oCESSImport::File
oCVFS::File
oCBsa::BSAFile::FileStructRepresents one file entry in the archive
oCMWDialogue::Filter
oCESM::Filter
oCMWMechanics::FindCharState
oCMWWorld::FindContainerVisitor
oCESM::FindSecond
oCMWMechanics::FindWeaponType
oCESM::FIXED_STRING_BASE< DERIVED, SIZE >
oCESM::FIXED_STRING_BASE< FIXED_STRING, 4 >
oCESM::FIXED_STRING_BASE< FIXED_STRING, SIZE >
oCFiles::FixedPath< P >
oCESSImport::PCDT::FNAM
oCESM::FogState
oCESM::FogTexture
oCGui::FontLoaderLoads Morrowind's .fnt/.tex fonts for use with MyGUI and OSG
oCESM::FourCC< a, b, c, d >
oCCompiler::Extensions::Function
oCESSImport::GAMEWeather data
oCESM::GameSetting
oCConfig::GameSettings
oCGeometry
oCMWWorld::CellStore::GetCellStoreCallback
oCMWWorld::GetContainersOwnedByVisitor
oCMWWorld::GetDoorMarkerVisitor
oCanonymous_namespace{store.cpp}::GetRecords< T >
oCResource::GetTriangleFunctor
oCESM::Global
oCESM::GlobalMap<
oCMWRender::GlobalMap
oCMWWorld::Globals
oCESM::GlobalScriptStorage structure for global script state (only used in saved games)
oCMWScript::GlobalScriptDesc
oCMWScript::GlobalScripts
oCGui::GlyphInfo
oCMWGui::anonymous_namespace{bookpage.cpp}::GlyphStream
oCESM::Header::GMDT
oCESSImport::GAME::GMDT
oCMWClass::Creature::GMST
oCMWClass::Npc::GMST
oCMWGui::Formatting::GraphicElement
oCGraphicsPage
oCGraphicsWindow
oCGroup
oCESM::HeaderFile header record
oCMWPhysics::HeightField
oCCSMWorld::IdAccessor< ESXRecordT >Access to ID field in records
oCCSMWorld::IdCompletionManagerCreates and stores all ID completers
oCILogListener
oCBsa::BSAFile::iltstrCase insensitive string comparison
oCImageBox
oCMWRender::GlobalMap::ImageDest
oCMWScript::ImplicitRef
oCESSImport::Importer
oCImportPage
oCMWWorld::IndexedStore< T >
oCMWWorld::IndexedStore< ESM::Attribute >
oCMWWorld::IndexedStore< ESM::MagicEffect >
oCMWWorld::IndexedStore< ESM::Skill >
oCESSImport::INFO
oCESM::Ingredient
oCWizard::IniSettings
oCinput_filter
oCMWBase::InputManagerInterface for input manager (implemented in MWInput)
oCSDLUtil::InputWrapperA wrapper around SDL's event queue, mostly used for handling input-related events
oCanonymous_namespace{scene.cpp}::InsertVisitor
oCWizard::MainWizard::Installation
oCInstallationPage
oCInstallationTargetPage
oCCompiler::Extensions::Instruction
oCInterpreter::Interpreter
oCIntroPage
oCESSImport::Inventory
oCESM::InventoryListInventoryList, NPCO subrecord
oCESM::InventoryStateState for inventories and containers
oCMWWorld::InventoryStoreListenerVariant of the ContainerStore for NPCs
oCstd::ios_baseSTL class
oCIPointer
oCESM::Ingredient::IRDTstruct
oCIRenderTarget
oCISubWidget
oCISubWidgetText
oCMWGui::ItemModelThe base class that all item models should derive from
oCMWGui::ItemStackA single item stack managed by an item model
oCiterator
oCITexture
oCIVertexBuffer
oCESSImport::JOURJournal
oCMWBase::JournalInterface for the player's journal (implemented in MWDialogue)
oCMWGui::JournalBooks
oCJournalEntry
oCESM::JournalEntry
oCMWGui::JournalViewModel
oCMWGui::JournalWindow
oCSDLUtil::KeyListener
oCNif::KeyMapT< T, getValue >
oCNif::KeyT< T >
oCMWDialogue::KeywordSearch< string_t, value_t >
oCMWDialogue::KeywordSearch< std::string, intptr_t >
oCESSImport::KLSTKill Stats
oCESM::Land
oCESM::Land::LandData
oCESM::LandTexture
oCLanguageSelectionPage
oCTerrain::LayerInfo
oCMWGui::Layout
oCNifOsg::LerpFunc
oCESM::LevelledListBase::LevelItem
oCESM::LevelledListBase
oCESM::Light::LHDTstruct
oCESM::Light
oCCSVRender::Lighting
oCSceneUtil::LightManager::LightSourceTransform
oCSceneUtil::LightManager::LightSourceViewBound
oCMWGui::TypesetBookImpl::Line
oCMWGui::ItemChargeView::Line
oCMWGui::SpellView::LineInfoTracks a row in the spell view
oCMWGui::Link
oCMWWorld::ListAndResetObjectsVisitor
oCLoading::Listener
oCMWWorld::ListFastTravelDestinationsVisitor
oCMWWorld::ListModelsVisitor
oCMWWorld::ListObjectsVisitor
oCCompiler::LiteralsLiteral values
oCMWWorld::LiveCellRefBaseUsed to create pointers to hold any type of LiveCellRef<> object
oCNifOsg::Loader
oCNifOsg::LoaderImpl
oCContentSelectorModel::LoadOrderErrorDetails of a suspected Load Order problem a plug-in will have. This is basically a POD
oCMWRender::LocalMapLocal map rendering
oCMWGui::LocalMapBase
oCMWScript::Locals
oCCompiler::LocalsLocal variable declarations
oCESM::LocalsStorage structure for local variables (only used in saved games)
oCMWWorld::LocalScriptsList of active local scripts
oCESM::Lockpick
oCNif::NiLODNode::LODRange
oCosgMyGUI::LogFacilityHelper class holding data that required during MyGUI log creation
oCLowLevelFile
oCMWScript::Stats::MagicEffect
oCESM::MagicEffect
oCMWGui::MagicEffectInfo
oCESM::MagicEffects
oCMWMechanics::MagicEffectsEffects currently affecting a NPC or creature
oCMainWindow
oCESM::Race::MaleFemale
oCESM::Race::MaleFemaleF
oCSettings::ManagerSettings management (can change during runtime)
oCVFS::ManagerThe main class responsible for loading files from a virtual file system
oCMWWorld::ManualRefManually constructed live cell ref
oCFallback::MapSettings imported from the Morrowind INI file
oCESSImport::MAPH
oCanonymous_namespace{tablemimedata.cpp}::Mapping
oCMWRender::LocalMap::MapSegment
oCMWGui::LocalMapBase::MarkerUserData
oCESSImport::PCDT::PNAM::MarkLocation
oCESM::Header::MasterData
oCMWDialogue::KeywordSearch< string_t, value_t >::Match
oCanonymous_namespace{resourcehelpers.cpp}::MatchPathSeparator
oCNif::Matrix3
oCESM::Miscellaneous::MCDTstruct
oCMWBase::MechanicsManagerInterface for game mechanics manager (implemented in MWMechanics)
oCESM::MagicEffect::MEDTstruct
oCCSMTools::MergeState
oCMWWorld::MergeVisitor
oCCSMDoc::Message
oCMWGui::MessageBoxManager
oCMisc::MessageFormatParser
oCCSMDoc::Messages
oCCSMWorld::MetaData
oCMethodSelectionPage
oCNif::NiPixelData::Mipmap
oCESM::Miscellaneous
oCMWWorld::MoonModelA class that acts as a model for the moons
oCMWRender::MoonState
oCNif::NiMorphData::MorphData
oCSDLUtil::MouseListener
oCESM::MovedCellRef
oCMWMechanics::MovementDesired movement for an actor
oCMWPhysics::MovementSolver
oCMovieAudioDecoder
oCMovieAudioFactory
oCFiles::MultiDirCollectionFile collection across several directories
oCMwIniImporter
oCanonymous_namespace{sdlcursormanager.cpp}::MyGraphicsContext
oCFiles::NameEqual
oCFiles::NameLess
oCCSMWorld::NestedCollection
oCCSMWorld::NestedColumnAdapter< ESXRecordT >
oCCSMWorld::NestedColumnAdapter< CSMWorld::Cell >
oCCSMWorld::NestedColumnAdapter< CSMWorld::Info >
oCCSMWorld::NestedColumnAdapter< ESM::BirthSign >
oCCSMWorld::NestedColumnAdapter< ESM::Enchantment >
oCCSMWorld::NestedColumnAdapter< ESM::Faction >
oCCSMWorld::NestedColumnAdapter< ESM::Race >
oCCSMWorld::NestedColumnAdapter< ESM::Region >
oCCSMWorld::NestedColumnAdapter< ESM::Spell >
oCCSMWorld::NestedColumnAdapter< Info >
oCCSMWorld::NestedColumnAdapter< Pathgrid >
oCCSMWorld::NestedRefIdAdapterBase
oCCSMWorld::NestedTableStoring
oCCSMWorld::NestedTableWrapperBase
oCNif::NIFFile
oCNif::NIFStream
oCNode
oCMWMechanics::PathgridGraph::Node
oCCSMFilter::NodeRoot class for the filter node hierarchy
oCNodeCallback
oCNodeVisitor
oCMWGui::NoDrop
oCESM::NPC
oCESSImport::NPCC
oCESM::NpcStats
oCESSImport::NPCC::NPDT
oCESM::Creature::NPDTstruct
oCESM::NPC::NPDTstruct12
oCESM::NPC::NPDTstruct52
oCCSVRender::Object
oCObject
oCMWRender::Objects
oCMWMechanics::Objects
oCESM::ObjectState<
oCMWMechanics::ObstacleCheck
oCInterpreter::Opcode0Opcode for 0 arguments
oCInterpreter::Opcode1Opcode for 1 argument
oCInterpreter::Opcode2Opcode for 2 arguments
oCMWSound::OpenAL_SoundStream
oCOperator
oCCompiler::Output
oCOverlappedLayer
oCMWGui::Formatting::Paginator
oCCompiler::ParserParser base class
oCCSMFilter::Parser
oCMWRender::PartHolderDetaches the node from its parent when the object goes out of scope
oCMWGui::TypesetBookImpl::Typesetter::PartialText
oCNif::NiParticleSystemController::Particle
oCParticle
oCParticleSystem
oCESM::PartReference
oCESM::PartReferenceList
oCPath
oCMWMechanics::PathFinder
oCMWRender::Pathgrid
oCCSVRender::Pathgrid
oCESM::Pathgrid
oCMWMechanics::PathgridGraph
oCLauncher::DataFilesPage::PathIterator
oCESSImport::PCDTOther player data
oCESM::SpellState::PermanentSpellEffectInfo
oCMWPhysics::PhysicsSystem
oCMWMechanics::Pickpocket
oCosgMyGUI::Platform
oCMWWorld::PlayerNPC object representing the player and additional player data
oCESM::Player
oCPlayPage
oCESSImport::PCDT::PNAM
oCCSMTools::Point
oCESM::Pathgrid::Point
oCGui::Point
oCESM::Position
oCESM::Potion
oCMWWorld::CellPreloader::PreloadEntry
oCESM::Probe
oCMWWorld::ProjectileManager
oCMWWorld::PtrPointer to a LiveCellRef
oCMWPhysics::PtrHolder
oCQAbstractItemDelegate
oCQAbstractItemModel
oCQAbstractProxyModel
oCQAbstractTableModel
oCQAction
oCQApplication
oCQDialog
oCQDockWidget
oCQDoubleSpinBox
oCQFrame
oCQListView
oCQListWidget
oCQMenu
oCQMessageBox
oCQMimeData
oCQObject
oCQPlainTextEdit
oCQScrollArea
oCQSortFilterProxyModel
oCQSpinBox
oCQStyledItemDelegate
oCQSyntaxHighlighter
oCQTableView
oCQTableWidget
oCESM::Quaternion
oCNifOsg::QuaternionSlerpFunc
oCESSImport::QUES
oCESM::QuestState
oCESM::QuickKeys::QuickKey
oCESM::QuickKeys
oCQUndoCommand
oCQValidator
oCQWidget
oCQWizard
oCQWizardPage
oCESM::Race
oCESM::Race::RADTstruct
oCESM::RankData
oCMWRender::RenderingManager::RayResult
oCMWPhysics::PhysicsSystem::RayResult
oCReadFileCallback
oCESSImport::File::Record
oCNif::RecordBase class for all records
oCCSMWorld::RecordBase
oCEsmTool::RecordBase
oCMWWorld::RecordCmp
oCESM::ESMWriter::RecordData
oCNif::RecordFactoryEntry
oCMWWorld::RecordId
oCNif::RecordListT< X >
oCNif::RecordListT< NiSourceTexture >
oCNif::RecordListT< Node >
oCNif::RecordListT< Property >
oCNif::RecordPtrT< X >
oCNif::RecordPtrT< Controlled >
oCNif::RecordPtrT< Controller >
oCNif::RecordPtrT< Extra >
oCNif::RecordPtrT< NiAutoNormalParticlesData >
oCNif::RecordPtrT< NiColorData >
oCNif::RecordPtrT< NiFloatData >
oCNif::RecordPtrT< NiKeyframeData >
oCNif::RecordPtrT< NiMorphData >
oCNif::RecordPtrT< NiPixelData >
oCNif::RecordPtrT< NiPosData >
oCNif::RecordPtrT< NiRotatingParticlesData >
oCNif::RecordPtrT< NiSkinData >
oCNif::RecordPtrT< NiSkinInstance >
oCNif::RecordPtrT< NiSourceTexture >
oCNif::RecordPtrT< NiTriShapeData >
oCNif::RecordPtrT< NiUVData >
oCNif::RecordPtrT< NiVisData >
oCNif::RecordPtrT< Node >
oCMWWorld::RefData
oCReferenced
oCMWGui::ReferenceInterfaceThis class is intended for GUI interfaces that access an MW-Reference for example dialogue window accesses an NPC, or Container window accesses a Container these classes have to be automatically closed if the reference becomes unavailable make sure that checkReferenceAvailable() is called every frame and that onReferenceUnavailable() has been overridden
oCCSMWorld::RefIdAdapter
oCCSMWorld::RefIdData
oCCSMWorld::RefIdDataContainerBase
oCESM::RefNum
oCESSImport::REFRPlayer-agnostic player data
oCCSVWorld::DialogueDelegateDispatcherProxy::refWrapper
oCESM::Region
oCMWWorld::RegionWeatherA class for storing a region's weather
oCESM::RegionWeatherState
oCMWRender::RenderingInterface
oCRenderManager
oCMWGui::PageDisplay::RenderRun
oCMWGui::anonymous_namespace{bookpage.cpp}::RenderXform
oCESM::Repair
oCMWMechanics::Repair
oCMWWorld::ResetActorsVisitor
oCResource::ResourceManagerBase class for managers that require a virtual file system and object cache
oCCSMWorld::Resources
oCCSMWorld::ResourcesManager
oCResource::ResourceSystemWrapper class that constructs and provides access to the most commonly used resource subsystems
oCMWRender::RippleSimulation
oCMisc::Rng
oCMWGui::TypesetBookImpl::Run
oCInterpreter::RuntimeRuntime data and engine interface
oCNif::S_AlphaProperty
oCNif::S_MaterialProperty
oCNif::S_StencilProperty
oCNif::S_VertexColorProperty
oCESM::SavedGame
oCCSMDoc::SavingState
oCCompiler::ScannerScanner
oCMWWorld::Scene
oCESM::Script::SCHD
oCESM::Script::SCHDstruct
oCMWMechanics::SchoolCaps
oCLoading::ScopedLoadUsed for stopping a loading sequence when the object goes out of scope
oCESSImport::SCPT
oCESSImport::SCRILocal variable assignments for a running script
oCESM::Script
oCESM::AnimationState::ScriptedAnimation
oCMWBase::ScriptManagerInterface for script manager (implemented in MWScript)
oCScrollBar
oCSDL_MouseMotionEvent
oCSDLUtil::SDLCursorManager
oCCSMTools::Search
oCanonymous_namespace{cellstore.cpp}::SearchByRefNumVisitor
oCMWWorld::SearchVisitor< PtrType >
oCMWGui::TypesetBookImpl::Section
oCMWMechanics::SecurityImplementation of Security skill
oCESM::DialInfo::SelectStruct
oCMWDialogue::SelectWrapper
oCanonymous_namespace{journalwindow.cpp}::JournalWindowImpl::SetNamesInactive
oCConfig::SettingsBase< Map >
oCConfig::SettingsBase< QMap< QString, QString > >
oCSettings::SettingsFileParser
oCSettingsPage
oCShader::ShaderManagerReads shader template files and turns them into a concrete shader, based on a list of define's
oCShader::ShaderVisitor::ShaderRequirements
oCMWWorld::SharedIterator< T >
oCShooter
oCsink
oCESM::Skill::SKDTstruct
oCESM::Skill
oCESM::Race::SkillBonus
oCMWRender::SkyManagerThe SkyManager handles rendering of the sky domes, celestial bodies as well as other objects that need to be rendered relative to the camera (e.g. weather particle effects)
oCMWState::Slot
oCMWGui::SoulgemDialog
oCESM::Sound
oCMWSound::Sound
oCMWSound::Sound_Buffer
oCMWSound::Sound_Decoder
oCMWSound::Sound_Loudness
oCMWSound::Sound_Output
oCESM::SoundGenerator
oCMWBase::SoundManagerInterface for sound manager (implemented in MWSound)
oCESM::Region::SoundRef
oCESM::SOUNstruct
oCESM::Spell::SPDTstruct
oCESM::Spell
oCMWGui::Spell
oCMWGui::Widgets::SpellEffectParams
oCMWGui::SpellIcons
oCESM::SpellList
oCMWGui::SpellModelModel that lists all usable powers, spells and enchanted items for an actor
oCESM::SpellState::SpellParams
oCMWMechanics::Spells::SpellParams
oCMWMechanics::SpellsSpell list
oCESM::SpellState
oCCSMDoc::Loader::Stage
oCCSMDoc::Stage
oCESM::StartScript
oCMWMechanics::Stat< T >
oCMWMechanics::Stat< float >
oCMWMechanics::Stat< int >
oCMWWorld::ProjectileManager::State
oCStateAttribute
oCMWMechanics::StateInfo
oCMWBase::StateManagerInterface for game state manager (implemented in MWState)
oCESM::Static
oCESM::StatState< T >
oCESM::StatState< float >
oCESM::StatState< int >
oCanonymous_namespace{charactercreation.cpp}::Step
oCMWPhysics::Stepper
oCESM::StolenItems
oCTerrain::StorageWe keep storage of terrain data abstract here since we need different implementations for game and editor
oCTranslation::Storage
oCMWWorld::StoreBase
oCstreambuf
oCMisc::StringUtils
oCMWGui::BookTypesetter::Style
oCESSImport::File::Subrecord
oCCSVDoc::SubViewFactoryBase
oCCSVDoc::SubViewFactoryManager
oCTechnique
oCTest
oCTextBox
oCNif::NiTextKeyExtraData::TextKey
oCMWRender::Animation::TextKeyListener
oCMWGui::Formatting::TextStyle
oCNif::NiTexturingProperty::Texture
oCTerrain::TextureLayer
oCThread
oCMWGui::TimeAdvancer
oCMWWorld::TimeOfDayInterpolator< T >
oCMWWorld::TimeOfDayInterpolator< float >
oCMWWorld::TimeOfDayInterpolator< osg::Vec4f >
oCMWWorld::TimeOfDaySettings
oCESM::TimeStamp
oCMWWorld::TimeStampIn-game time stamp
oCESM::SavedGame::TimeStamp
oCMWDialogue::HyperTextParser::Token
oCCSMFilter::Token
oCCompiler::TokenLocLocation of a token in a source file
oCMWGui::ToolTipInfo
oCMWDialogue::TopicCollection of seen responses for a topic
oCTopicEntry
oCMWMechanics::Trading
oCTransform
oCNif::Transformation
oCESM::TransportList of travel service destination. Shared by CREA and NPC_ records
oCanonymous_namespace{universalid.cpp}::TypeData
oCMWGui::TypesetBook
oCCSMWorld::UniversalId
oCUpdateCallback
oCToUTF8::Utf8Encoder
oCUtf8Stream
oCNifOsg::ValueInterpolator< MapT, InterpolationFunc >
oCNifOsg::ValueInterpolator< Nif::FloatKeyMap, LerpFunc >
oCNifOsg::ValueInterpolator< Nif::QuaternionKeyMap, QuaternionSlerpFunc >
oCNifOsg::ValueInterpolator< Nif::Vector3KeyMap, LerpFunc >
oCNifOsg::ValueInterpolator< Nif::Vector4KeyMap, LerpFunc >
oCESM::Variant
oCESM::VariantDataBase
oCESM::Vector3
oCVersion::Version
oCNif::NiSkinData::VertWeight
oCESM::Land::VHGT
oCSDLUtil::VideoWrapper
oCNif::NiVisData::VisData
oCMWRender::WaterWater rendering
oCESM::Weapon
oCMWRender::WeaponAnimationHandles attach & release of projectiles for ranged weapons
oCMWMechanics::WeaponInfo
oCMWWorld::WeatherDefines a single weather setting (according to INI)
oCMWWorld::WeatherManagerInterface for weather settings
oCMWRender::WeatherResult
oCESM::WeatherState
oCESM::Region::WEATstruct
oCWidget
oCWindow
oCSDLUtil::WindowListener
oCMWBase::WindowManagerInterface for widnow manager (implemented in MWGui)
oCTerrain::WorldThe basic interface for a terrain world. How the terrain chunks are paged and displayed is up to the implementation
oCMWBase::WorldInterface for the World (implemented in MWWorld)
oCCSVRender::WorldspaceHitResult
oCESM::Weapon::WPDTstruct
oCbool
oCint
oCInterface
oCintptr_t
oCiterator_t
oCQComboBox
oCQLineEdit
oCQMainWindow
oCQMap< QString, QString >
oCQPushButton
\CRange